During their trek to the remaining surface of the mountains, Lynn and her intellectual, the renowned Prof William Dyer, create a brainstorm that seems to play all preceding beliefs into discourse: A fallen thousand-year-old city, its monumental structures and poem secrets preserved in interminable ice. Hour of Dyer's hypotheses can explain the city's macrocosm: Who or what haunts this situation? Is it the creation of an undiscovered rude people? Ancient Booze? Or worse...A stunning project supported on the skilled novel by H. P. Lovecraft. An expedition into a occult former. Affirm a fall into this grotesque journey and hear the terrors stealthy around in the Mountains of Insaneness.
FEATURES:
*Adventure-style concealed entity gameplay
*Thousands of clues
*Thrilling mini-games
*Amazing soundtrack




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